
Derek Weisgerber




"Don't sweat the small stuff"
-Richard Carlson
MY WORK 3D Models/Textures

A low Poly car I was making for a game called mini motorist

The side view of the same car. I made three different cars for Mini Motorist.

A hot dog asset I made on blender. When moved into unity it was given physics so that it went flying when the player collided into it.

Mailboxes I made for Mini Motorist. They never made it into the game, but I really like how they turned out.

The park fence I made for Mini Motorist. This was made along with a bench and a fountain.

The first model I worked on during an internship at PureBang games

This is how the final demo of Goo Fight turned out. It was a long process but I was still pretty proud of how we did.

This was one of the textures I made for the Goo Fight game. I'm very proud with how it came out.





The first model I have made in Maya.

Part of a level I made from all the assets I made at PureBang

