Derek Weisgerber
"Don't sweat the small stuff"
-Richard Carlson
MY WORK 3D Models/Textures
A low Poly car I was making for a game called mini motorist
The side view of the same car. I made three different cars for Mini Motorist.
A hot dog asset I made on blender. When moved into unity it was given physics so that it went flying when the player collided into it.
Mailboxes I made for Mini Motorist. They never made it into the game, but I really like how they turned out.
The park fence I made for Mini Motorist. This was made along with a bench and a fountain.
The first model I worked on during an internship at PureBang games
This is how the final demo of Goo Fight turned out. It was a long process but I was still pretty proud of how we did.
This was one of the textures I made for the Goo Fight game. I'm very proud with how it came out.
The first model I have made in Maya.
Part of a level I made from all the assets I made at PureBang